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Привет!
Отделил ресурсы редактора от всех прочих ресурсов, чтобы можно было из проекта игры запускать редактор без всех ресурсов сэмплов, вот таким образом:
${URHO3D_HOME}/bin/Urho3DPlayer${EXE_POSTFIX} "Editor/Scripts/Editor.as" -w -s -pp "${GAME_DIR}/bin" -p "${URHO3D_HOME}/bin/EditorData;Data;CoreData"
. Иначе страшно неудобно.А чтобы ресурсы редактора не путались с игровыми, всем им в путь добавил поддиректорию Editor.
Заодно поменял шрифт на более читабельный (на мой вкус), надеюсь, всем тоже понравится.