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Releases: unrealcv/unrealcv

v0.3.10

22 Oct 08:37
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  • Commands contributed in pull request 91, authored by bennihepp

    • Add vget /camera/[id]/pose, vset /camera/[id]/pose
    • Add vget/vset /camera/[id]/horizontal_fieldofview
    • Add vget /camera/[id]/vis_depth npy and vget /camera/[id]/plane_depth npy
    • Add vset /object/[id]/show, vset /object/[id]/hide
    • Add vset /action/input/enable, vset /action/input/disable
  • Add more commands

    • Add vget /object/[id]/mobility, vget /object/[id]/location, vget /object/[id]/rotation
    • Add vget /camera/[id]/normal npy
    • Add vset /action/eyes_distance [eye_distance]
    • Add vset /action/game/pause
  • Update the python client to support python3

  • Improve documentation

The binary is built for Unreal Engine 4.16. If you need a binary for a different engine version, please follow the compile instruction here

Update documentation, test, add new commands

14 Jun 06:41
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See docs/CHANGELOG.rst.

v0.3.0 - Stability improvement

16 Dec 04:13
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Update Details:

  • Add support for Unreal 4.13, 4.14
  • Stability improvement, fix crash caused by the usage of GWorld
  • Fix some incorrect ground truth, blueprint actor not correctly displayed.
  • Add playground project
  • Add docs to docs.unrealcv.org
  • Add API documentation created by doxygen
  • Fix an issue that prevents the packaging of games.
  • Add vrun command to exec UE4 built-in command

API update:

  • vrun [built-in command]
  • vset /camera/[id]/moveto [x] [y] [z] # With collision enabled

v0.2.0 - First public release

10 Oct 20:17
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Features

  • Add communication to UE4Editor and a compiled game
  • Add Python and MATLAB client to communicate with UnrealCV server
  • Add ground truth extraction, include: depth, object-mask, surface normal
  • Add support for Linux, Win and Mac

Initial API, see details here

  • vget /objects
  • vget /object/[obj_name]/color
  • vset /object/[obj_name]/color [r] [g] [b]
  • vget /camera/[id]/location
  • vget /camera/[id]/rotation
  • vset /camera/[id]/location [x] [y] [z]
  • vset /camera/[id]/rotation [pitch] [yaw] [roll]
  • vget /camera/[id]/[viewmode]
  • vget /camera/[id]/[viewmode] [filename]
  • vset /viewmode [viewmode]
  • vget /viewmode
  • vget /unrealcv/status
  • vget /unrealcv/help

The upcoming release will follow the concept of Semantic Versioning

v0.1.0 - Internal version for lab testing

10 Oct 20:28
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Provide the basic functions.
Ground truth generation provided by buffer visualization of UE4.