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Arilla - a RISC-V based microcomputer system, with a PS2 mouse controller and 12-bit RGB SVGA graphics card, running Arilla Paint.

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Arilla

Arilla - Computer Architecture project, spring 2021.

About

The project was about running Paint on a Cyclone III FPGA. This included:

  • a RISC-V (rv32i) CPU,
  • a C program compiled using GCC,
  • a GPU (outputting on a VGA display) with the ability to draw a pixel, line or square,
  • a module for communication with SDRAM (within the GPU),
  • a PS/2 mouse controller, and
  • additional tools.

You can read additional information under folders for each of these components.

Development tools

Best practices

The following are best practices when developing components for Arilla - they allow easier simulation through ModelSim and make development more consistent:

  • Single bit constant signals should not be named 0 and 1, but zero and one instead.
    • 0 and 1 are reserved VHDL characters.
  • Signals should not be named IN or OUT, but I and O.
    • Similarly to the above.
  • Identifiers must begin with a letter and should end with a letter (ending with a digit is allowed but discouraged).
  • When generating components, generate them in the components folder from the components project and make sure they are included in that project.
  • Generate megafunctions using VHDL and only generate required files (.vhd and .bsf).
  • Microcode memory initialization (.mif) files should be placed in the mic folder while .vhd asynchronous ROM files belong to folder of the project in which they are used.

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About

Arilla - a RISC-V based microcomputer system, with a PS2 mouse controller and 12-bit RGB SVGA graphics card, running Arilla Paint.

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