3D engine written for educational purposes. It very simple and small. Nevertheless, it can help you to understand how 3D graphic engines work
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Updated
Sep 14, 2016 - Java
3D engine written for educational purposes. It very simple and small. Nevertheless, it can help you to understand how 3D graphic engines work
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
Ice Growth simulation with DLA and heat diffusion
Clustered forward rendering demo with Vulkan
Own 3D engine using Qt, C++ with different algorithms and solids generating (w/o OpenGL)
Following is Jon Barron and Jitendra Malik's SIRFS (Shape, Illumination, and Reflectance from Shading) Implementation. This source is downloaded from https://jonbarron.info/ and fixed for _fast implementation
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
Face Lighting estimation using GANs
2D face reconstruction using SFSNet, and end-to-end learning framework for producing an accurate decomposition of an unconstrained human face image into shape, reflectance and illuminance.
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