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Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.

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nitronoid/criminowl

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BUILD INSTRUCTIONS

  • git submodule update --init --recursive
  • qmake
  • make -j
  • ./Criminowl

Requirements

  • Qt 5.9
  • OpenGL 4.3
  • Assimp

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Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.

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