Embeddable physically based renderer
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Updated
May 29, 2024 - C++
Embeddable physically based renderer
A GitHub Action to automatically update the tools in your .tool-versions file
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
High-Performance Rendering Framework on Stream Architectures
OptiX 8 Lightweight Wrapper Library
Experimental MMD renderer using DX12 and DXR.
It's a ray tracing enviroment developed on c# vanilla
Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
This is the NVIDIA RTX Remix Runtime Bridge repository
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
A Raytracer I made for fun and learning.
Mobile Robot Localization in 3D Triangle Meshes
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