Documentation and example applications for the Libbulletjme physics simulation library
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Updated
May 24, 2024 - Java
Documentation and example applications for the Libbulletjme physics simulation library
A JNI interface to Bullet Physics and V-HACD
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license)
A cross-platform 3D physics engine
Abstract physics interface designed to support simulation and rapid development of robot applications.
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
Pure C# 3D real time physics simulation library, now with a higher version number.
A 3D physics engine written in go
The JBullet implementation used in jMonkeyEngine3.
A pet-project used to simulate orbital trajectories of multiple-body systems to predict orbital encounters and simplify orbit characterization.
Physics Engine 3D: A simple physics engine written in Python, providing a framework for simulating the motion of particles based on physics principles in a 3D environment
A Third Person Shooter demo made with jMonkeyEngine
Verlet physics plugin for bevy.
A Third Person Shooter demo made with jMonkeyEngine.
A Python project using numerical calculus to display 3D simulations (colisions and solar system prototype).
An Unreal Engine plugin meant to let developers custom the gravity in many ways in their level, mainly with located gravities and spherical gravities (planets).
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
Simple rigid-body physics simulator powered by XPBD.
Animate a 3D tongue based on a physics simulation of muscles and pressure.
NVFi in PyTorch (NeurIPS 2023)
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