Repository for lecture on Intro to Computer Graphics
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Updated
Aug 29, 2019 - C++
Repository for lecture on Intro to Computer Graphics
Monte Carlo Path Tracing written in C++
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
Wavefont OBJ. viewer application with rasterization and shading utilizing only CPU.
Physically based rendering for the Konstrukt engine.
A puzzle game made in four weeks in a custom engine
A Physically Based Renderer created using OpenGL
Presentation material for all things 3D computer graphics related. Focus on Khronos APIs.
In this repo you can find my engineer's and master's thesis.
Renderer based on realistic physics in OpenGL.
Singlefile Small Path Tracers
A Ray Tracer Experiment
A webgl and threejs plane flight game that allows one to collect points in the skies by fliying against the stars
All the homework for the course Fundamentals of Computer Graphics
Elder Scrolls 3: Morrowind-esque game implemented in a PBR pipeline with Rust + Glium
Practice 3D PBR raytracer written in Rust
SM64 PBR
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