I am a software engineer passionate about the world of computer graphics and the development of digital games, with a bachelor's in computer engineering.
- Belo Horizonte, Minas Gerais - Brasil
- linkedin.com/in/gustavozille
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rendering-optimization-techniques
rendering-optimization-techniques PublicCustom OpenGL renderer, developed in C++.
C++
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physically-based-rendering
physically-based-rendering PublicRenderer based on realistic physics in OpenGL.
C++
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2d-turn-based-rpg
2d-turn-based-rpg PublicA simple 2D turn-based RPG game, developed using Unity and C#.
ShaderLab
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into-the-darkness
into-the-darkness PublicA simple 2D platformer game, developed with Unity and C#.
ShaderLab
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