Handmade physically-based rendering and image-based lighting
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Updated
Sep 22, 2020 - JavaScript
Handmade physically-based rendering and image-based lighting
CG-Lion Studio OSL shader library
Writing a software renderer for learning purposes using little to no external libraries
MerQry Rich Client
Physically based rendering for the Konstrukt engine.
OpenGL project | Computer Graphics and Visualization Course
A QOpenGL application that uses both OpenGL 3 ES and Core for PBR.
A custom 3D engine built with OpenGL using C++
Procedural maze traversal game made in raw C++ and OpenGL
A simple test of Xenko PBR material use.
AI based, large scale, HD material acquisition and creation from a couple pictures.
Source code for "Modeling Surface Appearance from a Single Photograph using Self-augmented Convolutional Neural Networks"
Authors' TensorFlow implementation for PG2018 paper "Single Image Surface Appearance Modeling with Self-augmented CNNs and Inexact Supervision"
Drawlab is a physically based path tracer that runs on NVIDIA graphics card with OptiX 7.
Raymarching Angular App
Single-Image SVBRDF Capture with a Rendering-Aware Deep Network
An original 3D scene with PBR, Parallax Mapping, Post-Processing and other rendering techniques I imlpemented for a coursework in CGI / C++11, OpenGL and GLSL /
Code for the "GPU Path tracing" blog post series
Basic rendering engine that supports PBR
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