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80 public repositories
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A multithreaded renderer based on DirectX 12, this project explores various rendering techniques and incorporates experimental features. It supports glTF 2.0, allowing seamless integration of glTF assets into the rendering pipeline.
[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer
Updated
May 30, 2024
Java
A simple test of Xenko PBR material use.
Handmade physically-based rendering and image-based lighting
Updated
Sep 22, 2020
JavaScript
AI based, large scale, HD material acquisition and creation from a couple pictures.
Updated
Aug 3, 2020
Python
CG-Lion Studio OSL shader library
Opengl based 3D real time PBR render engine.
Source code for "Modeling Surface Appearance from a Single Photograph using Self-augmented Convolutional Neural Networks"
Updated
Oct 23, 2018
Python
Writing a software renderer for learning purposes using little to no external libraries
Authors' TensorFlow implementation for PG2018 paper "Single Image Surface Appearance Modeling with Self-augmented CNNs and Inexact Supervision"
Drawlab is a physically based path tracer that runs on NVIDIA graphics card with OptiX 7.
This project is a physically-based rendering (PBR) renderer implemented using Vulkan.
Updated
Jan 7, 2023
TypeScript
Physically-based Rendering sample code
Flexible SVBRDF Capture with a Multi-Image Deep Network
Updated
Aug 18, 2020
Python
Physically based rendering for the Konstrukt engine.
OpenGL project | Computer Graphics and Visualization Course
A QOpenGL application that uses both OpenGL 3 ES and Core for PBR.
Code for the "GPU Path tracing" blog post series
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