2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Updated
May 17, 2024 - Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
Position based dynamics in Unity
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
A research-oriented elastic body simulator
A client library for accessing the USPTO Open Data APIs, written in Python.
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
eXtended Position based dynamics implementation with soft body virtual cutting
Simple rigid-body physics simulator powered by XPBD.
Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4
Real-time Position-Based Crowd Simulation in WebGPU
An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16
Position-Based Dynamics 2d simulation on the GPU
Labs of Games103:Physically-based Animation
Pies is a constraint- and particle-based, soft-body physics engine.
Implementação do banco de dados do projeto MeLivro realizado para a disciplina de PBD
Chain of 100 Bodies using web assembly
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