Skip to content
View NiallHornFX's full-sized avatar

Highlights

  • Pro
Block or Report

Block or report NiallHornFX

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned

  1. SSE_CrossProduct_Versions.cpp SSE_CrossProduct_Versions.cpp
    1
    	
    2
    	// SSE Cross Product Test Implementations Test - 
    3
    	temp_vec3<float> a(1.0f, 2.0f, 3.0f); temp_vec3<float> b(4.0f, 5.0f, 6.0f);
    4
    
                  
    5
    	for (std::size_t j = 0; j < 5; ++j)
  2. SSE_TrilinearInteroplation.cpp SSE_TrilinearInteroplation.cpp
    1
    // Scalar Trilinear Interoplation Lambda using SSE. 
    2
    auto trilerp_v = [&](int i0, int j0, int k0, float z, float y, float x) -> auto
    3
    {
    4
    
                  
    5
    	vec4 aa(this->getdata(i0, j0, k0), this->getdata(i0, j0 + 1, k0), this->getdata(i0 + 1, j0, k0), this->getdata(i0 + 1, j0 + 1, k0));
  3. StableFluids3D-GL StableFluids3D-GL Public archive

    3D Eulerian Fluid Solver in C++, based on work of J.Stam, R.Fedkiw and A.Selle.

    C++ 10 3

  4. VerletClothMeshComponent VerletClothMeshComponent Public

    Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4

    C++ 31 5