real-time fire detection in video imagery using a convolutional neural network (deep learning) - from our ICIP 2018 paper (Dunnings / Breckon) + ICMLA 2019 paper (Samarth / Bhowmik / Breckon)
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Updated
Jul 22, 2021 - Python
real-time fire detection in video imagery using a convolutional neural network (deep learning) - from our ICIP 2018 paper (Dunnings / Breckon) + ICMLA 2019 paper (Samarth / Bhowmik / Breckon)
Unofficial tensorflow implemention of "Attentive Generative Adversarial Network for Raindrop Removal from A Single Image (CVPR 2018) " model https://maybeshewill-cv.github.io/attentive-gan-derainnet/
Lets Map Your Network enables you to visualise your physical network in form of graph with zero manual error
Torch implementation of the paper "Deep Pyramidal Residual Networks" (https://arxiv.org/abs/1610.02915).
FrostNet: Towards Quantization-Aware Network Architecture Search
Caffe implementation of the paper "Deep Pyramidal Residual Networks" (https://arxiv.org/abs/1610.02915).
Koszek-Matyja Network Simulator. Specify network architecture in a simple configuration file and run network simulations.
Tensorflow implementation of "Exploring Randomly Wired Neural Networks for Image Recognition"
VLAN Mac-address Authentication Manager
A deep learning Crazyhouse chess program that uses a Monte Carlo Tree Search (MCTS) based evaluation system and reinforcement to enhance its play style.
Chainer implementation of the paper "Deep Pyramidal Residual Networks" (https://arxiv.org/abs/1610.02915).
Neural Networks Templates Library
XPTO-Network: a complete enterprise network plan.
Implement and train slim deep neural network for semantic segmentation
Computer networks abstraction layers explained to programmers through Object Oriented code and examples
Creates a VPC and multi-tier VPC subnets. To allow internet access to the public subnet creates and associates internet gateway. To allow private subnets to communicate with internet creates and associate NAT gateway with private subnets.
Using a provided simulator, a neural network is used to clone the driving behavior of a given user.
Cumulative homeworks for Game Engine Foundations (CSC 591) at NC State, Fall '16. It involves making a working game engine with a monolithic game object model, networked architecture, events and scripting.
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