A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction
-
Updated
Apr 11, 2013 - C++
A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
A procedural corrugator of mesh for cloth materials based on wave function collapse, part of the software for a PBD cloth simulator.
A small AI framework and implementation of behaviour trees and dynamic mesh deformation in Unity.
A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"
Code used during my thesis to apply a simple inherent strain deformation to meshes.
As-Rigid-As-Possible Surface Deformation, an iterative mesh processing scheme in which the shape is stretched or sheared while the local rigidity is being preserved.
Sphere that deforms on colision.
Implementation of the embedded deformation algorithm
DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinates
OpenCVを用いてメッシュ変形を行うサンプル
A Unity script that uses mesh deformation and coroutines to gradually deflate a tire in Unity over time with adjustable deflation amount and time, assigns the tire mesh at runtime and calls the deflate function automatically.
Procedural Object Mesh Manipulation (Triangular Meshes, 3D Models) Using C++ in Unreal Engine (UE 4.26).
Source Codes for Injective Deformation Processing (IDP) with Incremental Potential Contact (IPC)
A Simulation System for Physics-Based 3D Mesh Deformation
[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
Add a description, image, and links to the mesh-deformation topic page so that developers can more easily learn about it.
To associate your repository with the mesh-deformation topic, visit your repo's landing page and select "manage topics."