A procedural corrugator of mesh for cloth materials based on wave function collapse, part of the software for a PBD cloth simulator.
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Updated
Dec 6, 2020 - C
A procedural corrugator of mesh for cloth materials based on wave function collapse, part of the software for a PBD cloth simulator.
Mesh deformation & blending in Unity
A Unity script that uses mesh deformation and coroutines to gradually deflate a tire in Unity over time with adjustable deflation amount and time, assigns the tire mesh at runtime and calls the deflate function automatically.
Project for the course 3D scanning and motion capture (IN2354) Fall 23 TUM
Sphere that deforms on colision.
A Simulation System for Physics-Based 3D Mesh Deformation
Code used during my thesis to apply a simple inherent strain deformation to meshes.
Procedural Object Mesh Manipulation (Triangular Meshes, 3D Models) Using C++ in Unreal Engine (UE 4.26).
As-Rigid-As-Possible Surface Deformation, an iterative mesh processing scheme in which the shape is stretched or sheared while the local rigidity is being preserved.
A small AI framework and implementation of behaviour trees and dynamic mesh deformation in Unity.
OpenCVを用いてメッシュ変形を行うサンプル
A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"
Implementation of the embedded deformation algorithm
Source Codes for Injective Deformation Processing (IDP) with Incremental Potential Contact (IPC)
A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction
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