Design of a common-restraint and mobility aid for use in multi-gravity environments without reconfiguration.
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Updated
Feb 6, 2023
Design of a common-restraint and mobility aid for use in multi-gravity environments without reconfiguration.
My contributions to Project MARCH 2023-2024 in terms of commits. (Somewhat) synchronized commits from Gitlab to my personal Github.
Brain-wide neural recordings in mice navigating physical spaces enabled by a cranial exoskeleton
Clutching glove designed to help the physically impaired with the gripping motion of the hand.
This project is part of a study carried out in a group for work in school preparation. It aims to simulate a leg of an exoskeleton.
Source code for Rehabiligait: A resistive rehabilitative exoskeleton
Human-exoskeleton interaction based, on the one hand, on trajectory and admittance controllers and, on the other hand, based on the detection of the onset of muscle contraction (EMG initiation) using both the intramuscular EMG signal and the surface EMG signals.
Control of Lower Limb Exoskeleton
Neuroexon presents a hybrid-BCI system that utilizes motor imagery (MI) and steady-state visual-evoked potential (SSVEP) to control a one degree of freedom arm exoskeleton which provides the user with haptic feedback.
Just a tiny and revamped version of Skeleton.css
AFOMS: Ankle-Foot-Orthosis Misalignment Simulator
Analysis of the human whole-body kinematics and dynamics during the execution of a typical overhead task to quantify the assistive support given by the exoskeleton.
control and simulation for an exo-skeleton LEXO from STARX @ U-M
Design of an Active Knee Exoskeleton
Embedded software for the input device embedded in the crutch 🕹️
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