A port of Curtis T. McMullen's "Lim" (Limit Sets of Kleinian Groups) application to C++ / DirectX D3D11.
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Updated
Oct 19, 2019 - C++
A port of Curtis T. McMullen's "Lim" (Limit Sets of Kleinian Groups) application to C++ / DirectX D3D11.
Cross Platform & Cross Renderer Game Engine
A basic D3D11 renderer that acts as my personal playground (WIP).
Simplified hyperbolic tessellation using DirectX shaders.
Template code for working with d3d11 and for general purpose programming
A DX11-based renderer
D3D11 utility library
Hyperbolic tessellations in the Poincare Disk model using DirectX D3D11 on Windows 10.
An application containing a series of tools required for modding Avalanche Engine games.
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