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Guidance Solutions
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AssemblyLanguageShaders
AssemblyLanguageShaders PublicBefore GLSL, before HLSL, at the dawn of shader programmability, there was the ARB assembly language.
C
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Parallux
Parallux PublicDirectX D3D11 Compute Shaders used to render hyperbolic geometry on the GPU.
C++
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RGno
RGno PublicHyperbolic tessellations in the Poincare Disk model using DirectX D3D11 on Windows 10.
C++
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