GPU ray tracing renderer, using OpenGL.
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Updated
Jan 16, 2024 - C++
GPU ray tracing renderer, using OpenGL.
Lloyd's Algorithm, parallelized and implemented in WebGPU, to learn about compute shaders
an interactive ray tracer using OpenGL's compute shader
Online editor to try out and share WebGPU compute shader snippets.
scuffed 2d wave equation simulation written in rust with vulkano
OpenGL compute shaders with Cuda-like abstraction in C++
Slime mould simulation in Godot Engine
A test and stepping stones for me to learn how to do compute shaders. This is open source as is everything else I make.
A Unity implementation of the ocean algorithm described by Tessendorf (2001), accelerated using GPGPU and compute shaders.
General processing using GPU through compute shaders
A simple program to compare and emilinate arithmetic calculation differences for 32-bit integers and 32-bit floating-point numbers between devices using Vulkan API.
Some wrappers for comfortable prototyping of simple Unity Compute Shader use cases.
A demo of my Godot 4 compute-helper plugin running a slime mold simulation.
A Godot 4 Boids simulation using RenderingDevice for rendering and computing
Uniform API for compute shaders in OpenGL and Metal
Following Catlikecoding's Tutorials.
UE5 Compute Shader Boids Niagara Example
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