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May 23, 2024 - JavaScript
cloth-simulation
Here are 91 public repositories matching this topic...
Code of the CVPR 2024 paper "Physics-guided Shape-from-Template: Monocular Video Perception through Neural Surrogate Models"
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May 16, 2024 - Python
A cloth simulation using a mass spring system. Made in Unity 2022.
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May 15, 2024 - C#
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May 10, 2024
Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
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May 10, 2024 - C++
Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
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Mar 30, 2024 - C++
Cloth Simulation with WebGPU Compute Shader
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Mar 26, 2024 - TypeScript
Animated cloth / Flag waving
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Mar 19, 2024 - JavaScript
Desktop application for cloth physics simulation using Gio GUI.
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Mar 6, 2024 - Go
Implementation of tearable cloth in Flutter.
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Feb 29, 2024 - C++
Simulation of different physical behavour in the field of Computer Animation
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Feb 21, 2024 - C++
simple OpenGL cloth simulation with verlet integration
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Jan 2, 2024 - C++
A mass-spring-damper based real-time cloth simulation I wrote for a class project.
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Nov 26, 2023 - C#
Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4
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Nov 26, 2023 - C++
Cloth Simulation Using Spring-Mass System
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Nov 25, 2023 - Python
[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
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Nov 23, 2023 - Python
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
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Nov 2, 2023 - C#
Very simple verlet Physics Engine. Realization of particles, collisions between particles, springs, solid joints and anchors. It is possible to implement: soft bodies, rigid bodies, ropes, cloth, etc.. Drawing with canvas.
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Nov 2, 2023 - JavaScript
WebGPU demo for deferred rendering, cloth simulation, and particle effects
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Jul 13, 2023 - TypeScript
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