Graph-oriented live coding language and music/audio DSP library written in Rust
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Updated
May 9, 2024 - Rust
Graph-oriented live coding language and music/audio DSP library written in Rust
Source code for the book Code Your Own Synth Plug-Ins With C++ and JUCE
Library for pure Rust advanced audio synthesis.
Code snippets of sound synthesis algorithms in C++
A compatibility layer between Swift and RNBO.
A powerful and cross-platform audio engine, optimized for games.
A declarative UI library for the Audulus Canvas node
[BETA] Modern phase distortion synthesizer plugin (targeting VST3 and AU) 🎹
An audio feature extraction library for the JUCE framework. Porting of wbrent/timbreID (original Pure Data external) .
brAudio is a lightweight Audio Engine designed specifically for use in video game applications. It is build on top of the FMOD core API and has support for Audio Sources, Audio Groups and 3D Audio.
Bela Sound Mangler is a simple & intuitive, quaint & chaotic tool for sound exploration developed using phase vocoder techniques in C++ for the Bela platform.
A simple clipping audio plugin
(Side-Project: WIP) Music Composing by Programming ?
A JUCE plugin starter project with a continuous integration (CI) pipeline using GitHub Actions.
🎮🌲 All the scripts from Moose Lost in the Woods! All scripts are created by me and Isabelle Höljer Heiskanen (https://github.com/Datseri)
the contents for a workshop in creative dataset sonification and visualization in a web browser using p5.js
Collection of functions for use in Elementary Audio
A synthwave music piece made up entirely of code-generated audio files and processing.
An audio programming environment within Qt5/QML (work in progress)
Il testo, nato dall'esperienza maturata dagli autori, si pone l'obiettivo di introdurre il mondo delle tecnologie, degli strumenti e delle soluzioni tecniche per la realizzazione di applicazioni audio in tempo reale.
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