Repository with a performance and memory benchmark between different search methods to solve a sliding puzzle challenge.
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Updated
Apr 10, 2019 - Ruby
Repository with a performance and memory benchmark between different search methods to solve a sliding puzzle challenge.
A pathfinding simulator that uses the A* algorithm to find the shortest path
maze solver using different ai algorithms. (DFS, BFS, UCS, GBFS, A*)
This program randomly generates a maze and then solves that maze using A* pathfinding algorithm
A* (A-star) search implementation with JavaScript. The app Lets Users Create their own nodes heuristics and costs, then the algorithm can find the shortest path from the starting node to the goal node.
A* pathfinding for maze in Swift/SwiftUI
classical search algorithms are used in AI | AI course - Fall 2018
*** IN PROGRESS *** - Path Finding Algorithm Project in C#
This is a simple 8-puzzle game solved using different search algorithms (A Star, BFS).
A* Algorithm written in pure c++ 17
Basic uninformed search algorithms in AI: BFS, uniform cost search and A* search. The goal is to find a path in a matrix map with minimum cost.
Demonstration of A* algorithm in Python
Game
tool for learning and understanding the A* Pathfinding Algorithm with a visual representation
A* Algorithm Visualizer || C++ Backend || Visualization on GitHub Pages
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