Developing raytracing render from scratch.
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Updated
Nov 22, 2015 - C
Developing raytracing render from scratch.
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
gl.antialias=true does not guarantee it is actually going to be ON because browser accepts antialias attribute just as a hint and decides on itself there. This library checks for actual AA availability.
A highly customizable implementation of Subpixel Morphological Antialiasing for Unity
Ray Tracing assignment for COSC363 - Computer Graphics at the University of Canterbury
Tensorflow Implementation of BlurPool the Antialiasing Pooling operation from "Making Convolutional Networks Shift-Invariant Again"
SMAA Antialiasing filter plugin for Nuke using Blink API
First-person roller coaster on the Lorenz Attractor using DirectX D3D11 with MSAA.
OpenCL image transformations with anti-aliasing. Handles just about any affine-transformation.
High performance video graphic library for embedded systems
Example of anti-aliasing on shape, js-canvas and image
Implementation of a method for specular anti-aliasing for microfacet based BRDFs with BGFX rendering library.
Image processing methods, algorithms and bitmap drawing recreated in C# Winforms. RIP MS Paint 1985 - 2017.
SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
A dead simple font reader and renderer, for experimentation
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