Controlling a Turtlebot in ROS and implemented path planning using the A-Star algorithm
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Updated
May 9, 2023 - Python
Controlling a Turtlebot in ROS and implemented path planning using the A-Star algorithm
Algoritmo A* (estrella), práctica de búsqueda heurística sin adversarios
A program in C++ that creates a pseudo-random Rubik Cube and tries to solve it using the A* Algorithm.
Sokoban puzzle solver using A* and UCS
A sliding puzzle solver, using the A* search algorithm with several heuristics
💭 NTUA ECE AI and Course Source Codes in Python
CentA*, an A* algorithm extension, revolutionizes NPC pathfinding in Unreal Engine 5. Optimal start and end node selection improves efficiency. Developed with Blueprints and C++, it introduces diverse enemy behaviors via a behavior tree. Balancing accuracy and efficiency accommodates obstacles, dynamic environments, and multiple agents.
A web application showcasing pathfinding algorithms like BFS, A*, and Bi-directional Search with interactive demonstrations. Includes a maze generator for further exploration.
Character animation project. Examples of steering behaviours for crowd simulation.
A-Star-search example with individual search room creation
A visualization of the A* path finding algorithm
Includes visualization of BFS, A*, Greedy best-first search, Bidirectional BFS, Bidirectional swarm, algorithm, as well as maze generator and other functions. All in C# windows forms
Implantation of the A* pathfinding algorithm to find the shortest path between two points and it has visualizations to show the algorithm in action.
A game project made as supplement for diploma thesis in computer science "The use of artificial intelligence algorithms in a roguelike computer game"
Qt5 cross-platform game for Windows, Linux
Write a program to solve the 8-puzzle problem (and its natural generalizations) using the A* search algorithm.
A pathfinder in python using the A* algorithm.
Senior Design (Artificial Intelligence)
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