A* implementation in C for checkers (French rules !)
-
Updated
Nov 28, 2012 - C
A* implementation in C for checkers (French rules !)
Game of Flags
A* pahfinding
UoB Project - Prolog AI optimal maze solving with limited info
Blocks World Planning Problem using Goal Stack Planning & Forward Search using BFS.
OpenGL Demo for Game Agent Steering + Flocking + Swarm Behaviors
Perfomance optimsed heuristic variant of Iterative Deepening A* on the example of a sliding puzzle; OOP & functional
Agent Clustering Simulation
Planning Project Implementation for the Udacity Artificial Intelligence Nanodegree Program
Turn by turn navigation application for Westwood, California. Implements the A* algorithm to find the most efficient path between two locations in the city.
Simple Lua implementation of A* algorithm
This is a game written in Java which implements heaps and the A-star algorithm.
Basic implementation of A* Algorithm
Basic example of A* search
Several different implementations of the A-Star algorithm, including a Bidirectional version.
An adversarial planning search for air cargo problems
Add a description, image, and links to the a-star-algorithm topic page so that developers can more easily learn about it.
To associate your repository with the a-star-algorithm topic, visit your repo's landing page and select "manage topics."