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FractalApp

This is an early attempt at working with XCode, Cocoa, and Swift. The application is "simple" fractal generator/viewer.

The code makes exensive use of Swift features, especially a well-designed class hierarchy, classic design patterns including:

  • observer/observable
  • singleton
  • synch/async dispatch
  • delegation

The UI uses mouse click/drag events to pan around the display, as well as handles trackpad gestures for pinch zoom on the image. It also uses the scroll-wheel for view.

The code makes heavy use of multi-threading using Grand Central Dispatch.

The TODO list includes:

  • implementing more fractal types
  • OpenCL and/or Metal for GPU off-loading
  • activate and handle the menu bar (esp): ** Undo ** File -> Save As ..

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OSX FractalApp

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