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tadashibashi/README.md

headliner

Hello! I'm a developer and classically-trained composer who enjoys learning how things work and building them from the ground up. I grew up playing video game series like Mega Man Battle Network, Final Fantasy, Fire Emblem, and Mario, which sparked a passion in me for both music composition and game development.

In both music and software, I find some parallel goals:

  1. seek an economy of means
  2. seek technical clarity, originality, and creativity
  3. repetition and practice

Right now, I am trying to understand cross-platform development in graphics and audio. To that end, here are some projects I'm currently working on.

Current Projects

Low-level audio engine built with SDL_Audio

C++

  • PCM file loading and playback
  • DSP plugin system
  • Audio mix graph with nested busses and audio sources
  • Minimal dependencies: SDL2 is privately statically linked

Low-level game library built on SDL2, OpenGL ES3 & ANGLE

C++ OpenGL

Examples can be found here

  • 2D graphics rendering and batching, orthographic camera transformations
  • Minimal dependencies: SDL2, spdlog, imgui, glm, stb

Summary

GitHub Profile Summary Top Lanauges

Overall, using my practical experience as a game composer, I aim to synthesize my passion for music and game technology with software development. I've found that crafting music and software both have much in common!

Pinned

  1. sdgl sdgl Public

    Simple 2d game engine built on OpenGL ES3 & ANGLE

    C++

  2. insound insound Public

    Cross-platform real-time audio player

    C++

  3. sdgl-examples sdgl-examples Public

    Game examples for sdgl

    C++

  4. tetris tetris Public

    A Tetris clone using CSS3 to render graphics.

    TypeScript