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scene: fix scaling of negative coordinates #3312

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zsugabubus
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round() rounds away from zero that can cause unwanted lengthening of
dimensions when sides of box differ in their sign:

scale_length(2, -1, 1.5) == 4 (-1.5 -> -2; 1.5 -> 2)
scale_length(2, 1, 1.5) == 3

round() rounds away from zero that can cause unwanted lengthening of
dimensions when sides of box differ in their sign:

scale_length(2, -1, 1.5) == 4 (-1.5 -> -2; 1.5 -> 2)
scale_length(2,  1, 1.5) == 3
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The logic seems right to me.

@emersion
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Hm, maybe we could have a round_up function to make this more explicit?

@ascent12
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I haven't really looked into the issue at all, but would using the other rounding functions like ceil()/floor()/trunc()/rint() work?

@zsugabubus
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Sorry, I have made a big huge mistake here with truncation (towards zero) and adding half (scale = 1, offset < 0 => bleh).

Thinking it over, I would go with ceil(). It has the advantage over round() that moving a line on the screen, does not change its size.

@emersion
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emersion commented Nov 1, 2021

wlroots has migrated to gitlab.freedesktop.org. This pull request has been moved to:

https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3312

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4 participants