This is the workspace for Pixel Forge. It is an attempt to create a code focused game engine that is specifically tailored to 2D pixel art RPGs.
Website | Getting started | Features
The main goal is to create a game engine that is easy to use, and that allows for rapid development of 2D pixel art games with TypeScript. Current solutions did not fit my taste, so I decided to create my own and learn a lot in the process.
This is a work in progress, and it is not recommended for production use. If you're brave enough to give it a try, please read the documentation and report any problems you find.
The project is currently in a very early stage and more public source, than open source at the moment. If you want to contribute, feel free to open issues or submit pull requests for existing features. New features are not currently accepted, as the project is still in the design phase.