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Code-in-Place

CS-106A

Stanford University offered CS-106A course in the form of "Code in Place" during the COVID-19 pandemic. This was a virtual course in which Prof. Mehran Sahami and Prof. Chris Piech taught us for 5 weeks in which we completed 3 Assignments and a Final Project.

Description

This is a well organised collection of all the notes and assignments for CS-106A. Anyone can use it for leaning Python or revising their basic concepts.

Instructions to use this repository in the correct manner:

  1. Handouts - Instructions to intall PyCharm
  2. Karel Reader - Makes you familiar with computer programming by introducting you to the friendly robot "Karel"
  3. Python Reader - Introduces you to Python language
  4. Lectures - Go through all the leactures and try to solve the programming questions in them
  5. Assignments - These are selected question to push you to think and work out the skills you just learned
  6. Final Project - A snake game made using pygame package which can be launced from the terminal
  7. Sections - Consider this as appendix of this course
  8. Notes - A PDF with all the notes from all lectures, keep this for revision

You have successfully completed Stanford University's course CS-106A

Karel Project

Used Karel to write my etire name - AYUSH, letter by letter in its world.
You can find the ExtensionKarel code for in the Assignment - 1 folder of this repository.

Watch the video

Final Project

Snake Game
Immitation of the classic snake game in Nokia phones.
You can find the code for the Snake Game in the Final Project folder of this repository.

Watch the video

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Stanford University offered CS106A course in the form of '"Code in Place" during the COVID-19 pandemic.

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