Releases: spritejs/spritejs
Releases · spritejs/spritejs
v3.8.2 released
v3.6.0 released
- Upgrade mesh.js to 1.x.
- Optimize performance.
v3.4.0 released
- Add smoothRange attribute to polyline.
- Add SpriteSvg element.
v3.2.5 released
- 🎨Add typings for typescript.
v3.2.0 released
- Custom shader.
- Post processing channel.
v3.1.23 released
- 🎉 Add 3d support.
- 🐛 Fixed some bugs.
v3.1.2 released
- 🚢 Support custom shaders.
- 🐛 Fixed path's lineDash no effect bug.
v3.0.7 released
- Fixed the bug that the sprite image did not display because the image was not loaded completely when preloading.
- Fixed the bug that the cloud texture cannot be updated after meshNode's texture loaded.
- Add ProtonJS examples.
v3.0.6 released
- SpriteJS v3 released 🚀
- Support webgl2/webgl rendering.
- Performance greatly improved.
- Fix support sprite-vue.
- Optimized for protonjs.
- Fixed label vertical position.
v2.16.0 released
features
- Add displayRatio for Scene and Layer
- Add enableCache attribute for all sprites
- Allow append DOM Element into Scene
bug fix
- Fix zIndex bug when appendChild or insertBefore
- Fix .9 Background Image one pixcel bug
- Fix resolveStates bugs