Skip to content

Releases: spritejs/spritejs

v3.8.2 released

09 Nov 07:08
Compare
Choose a tag to compare

Fix some bugs.

v3.6.0 released

20 Apr 06:13
Compare
Choose a tag to compare
  • Upgrade mesh.js to 1.x.
  • Optimize performance.

v3.4.0 released

18 Mar 10:49
Compare
Choose a tag to compare
  • Add smoothRange attribute to polyline.
  • Add SpriteSvg element.

v3.2.5 released

19 Feb 03:15
Compare
Choose a tag to compare
  • 🎨Add typings for typescript.

v3.2.0 released

05 Feb 05:21
Compare
Choose a tag to compare
  • Custom shader.
  • Post processing channel.

v3.1.23 released

17 Jan 08:34
Compare
Choose a tag to compare
  • 🎉 Add 3d support.
  • 🐛 Fixed some bugs.

v3.1.2 released

31 Dec 03:04
Compare
Choose a tag to compare
  • 🚢 Support custom shaders.
  • 🐛 Fixed path's lineDash no effect bug.

v3.0.7 released

30 Dec 04:32
Compare
Choose a tag to compare
  • Fixed the bug that the sprite image did not display because the image was not loaded completely when preloading.
  • Fixed the bug that the cloud texture cannot be updated after meshNode's texture loaded.
  • Add ProtonJS examples.

v3.0.6 released

29 Dec 02:16
Compare
Choose a tag to compare
  • SpriteJS v3 released 🚀
  • Support webgl2/webgl rendering.
  • Performance greatly improved.
  • Fix support sprite-vue.
  • Optimized for protonjs.
  • Fixed label vertical position.

v2.16.0 released

20 Sep 03:11
Compare
Choose a tag to compare

features

  • Add displayRatio for Scene and Layer
  • Add enableCache attribute for all sprites
  • Allow append DOM Element into Scene

bug fix

  • Fix zIndex bug when appendChild or insertBefore
  • Fix .9 Background Image one pixcel bug
  • Fix resolveStates bugs