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Readme

This is the readme for the Callback Node Example Maya plugin.

About

This is an example of how to create a custom node that handles installation of a callback onto a rig without having explicit connections in the dependency graph.

You can view the full tutorial that goes over creating this node step-by-step here.

Building

Requirements

  • Maya 2016 (and above) needs to be installed in order to link to the libraries.
  • You will also need the devkit headers, which are available from the official Autodesk Github repository.
  • CMake 2.8.11 and higher is required for building.

Instructions for building with CMake

  • Create a build directory and navigate to it.
  • Run cmake ../ -DCMAKE_BUILD_TYPE=Release and then cmake --build . --config Release --target install. The binaries should be installed in the bin folder.

Sample code

In MEL:

file -f -newFile;
unloadPlugin "callbackNodeExample";
loadPlugin "c:/Users/sonictk/Git/experiments/maya_node_callback_example/build/Debug/callbackNodeExample.mll";

createNode "transform";
applyCallback -n "transform1";

Credits

Siew Yi Liang (a.k.a sonictk)

About

An example of a Maya "feature" node

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License

LGPL-3.0, GPL-3.0 licenses found

Licenses found

LGPL-3.0
COPYING.LESSER
GPL-3.0
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