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WebGPU Deferred Renderer

Run locally

/Applications/Google\ Chrome\ Canary.app/Contents/MacOS/Google\ Chrome\ Canary  --enable-unsafe-webgpu "http://localhost:8080"

Status

This is now a basic working implementation of deferred renderer using WebGPU API, with a tile-based light culling implementation powered by compute shader.

I'm still doing cleaning, refactoring, fixing, etc. on the fly.

I have it working on Win10 Nvidia, Chrome Canary (92.0.4515.131 canary (64-bit))