This repository contains all assignments done for my Game Programming course at Northeastern University. The course taught me how to use Unity to create a player, scenes, levels, and how to script in C# so the player can interact with the game. Various concepts were also implemented in Python.
- Simple Roll-a-Ball game
- Creation of planets in a scene
- 2D game using sprites, similar to Roll-a-Ball
- Created figure in blender and animated it in unity
- Blender figures colored within Unity
- Campfire with various particles created, and hover car with motors created
- Nav mesh set up for a scene
- Basic AI's scripted