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pd-chuck

Embeds the ChucK audio engine in a puredata external.

The chuck~ external has the following features and limitations:

  • Generate and process audio by running chuck files and evaluating chuck code with global parameters controlled and adjusted in realtime by pd messages.

  • Layer sounds from a single instance by running multiple chuck files concurrently.

  • Add, remove, replace audio and audio processes on the fly using chuck messages via pd messages.

  • Interact with pd via MIDI and OSC protocols.

  • Includes support for callbacks and events via the signal and broadcast messages.

see chuck_tilde/help-chuck.pd for a basic overview of current features, and chuck_tilde/test for feature-specitic test patches.

Also included are the following:

  • The complete set of current chuck examples

  • Most of the base CCRMA chugins including WarpBuf and Fauck or Faust except for Fluidsynth and Ladspa.

  • Many pd patches to test and demonstrate usage.

  • Contributed patchers and code examples.

For the impatient: download the pd-chuck package with pre-compiled externals and chugins from the the project's Releases section and check out the cheatsheat.

Note that pd-chuck has a sibling in the chuck-max project.

The current ChucK version used is 1.5.2.5-dev (chai)

Usage

The pd-chuck package consists of the following folders:

pd-chuck
├── chuck_tilde
│  ├── examples
│  │  ├── ai
│  │  ├── ...
│  │  ├── chugins
│  │  ├── ...
│  │  ├── data
│  │  ├── ...
│  │  ├── fauck
│  │  ├── faust
│  │  ├── ...
│  │  ├── pd
│  │  ├── ...
│  │  ├── test
│  │  ├── ...
│  │  └── warpbuf
│  └── tests
├── docs
├── scripts
└── thirdparty
    ├── chuck
    └── chugins

Start with the chuck~.maxhelp file in the help folder for an overview of the external's features. The media folder also has a pdf cheatsheet of available chuck~ methods.

The examples directory contains all chuck examples from the chuck repo, and some additional folders: chugins containing chugin binaries, fauck, containing faust.chug examples, faust, containing the faust stdlib, max chuck files which are used by the max patchers, and test, chuck files used by max patcher test files.

In the patchers section, there are quite a few patchers demonstrating one feature or other in the tests folder, and the contrib folder contains excellents advanced examples of uses by chuck-max contributors.

Overview

  • The chuck~ object has two signal channels in and two channels out by default. It can take an optional filename argument [chuck~ <filename>].

If a <filename> argument is given it will be searched for according to the following rules:

  1. Assume it's an absolute path, use it if it exists.

  2. Assume that it's a partial path with the package's examples folder as a prefix. So if stk/flute.ck is given as <filename>, the absolute path of the package examples folder is prepended to it and if the resulting path exists, it is used.

  3. Assume <filename> exists in the parent patcher's directory. Test that this is the case and if it is, use it. This is useful if you want to package patchers and chuck files together.

Core Messages

As of the current version, chuck~ implements the core Chuck vm messages as puredata messages:

Action Puredata msg Puredata msg (alias)
Add shred from file add <file> [arg1 arg2 .. ] + <filepath> [args]
Run chuck file (save last used) run <file>
Eval code as shred eval <code>
Remove shred remove <shredID> - <shredID>
Remove last shred remove last
Remove all shreds remove all
Replace shred replace <shredID> <file> = <shredID> <file>
List running shreds status
Clear vm clear vm reset
Clear globals clear globals
Reset id reset id
Time time

It's worth reading the ChucK Language Specification's section on Concurrency and Shreds to get a sense of what the above means. The first paragraph will be quoted here since it's quite informative:

ChucK is able to run many processes concurrently (the process behave as if they are running in parallel). A ChucKian process is called a shred. To spork a shred means creating and adding a new process to the virtual machine. Shreds may be sporked from a variety of places, and may themselves spork new shreds.

Utility Messages

The core set of chuck vm messesages is also extended in pd-chuck with the following utility messages:

Action Puredata msg
Set file attribute (does not run) file <path>
Set full path to editor attribute editor <path>
Prevent running shreds when dsp is off run_needs_audio
Open file in external editor edit <path>
Probe chugins chugins
Get/set loglevel (0-10) loglevel & loglevel <n>
Get state of chuck vm vm
Launch chuck docs in a browser docs

Parameter Messages

Once a shred is running you can change its parameters by sending values from puredata to the chuck~ object. To this end, ChucK makes available three mechanisms: global variables, global events, and callbacks which are triggered by events. chuck~ maps these chuck language elements to corresponding puredata constructs as per the following table:

Action ChucK Puredata msg
Change param value (untyped) global variable <name> <value>
Dump global variables to console global variable globals
Trigger named event global event sig <name>
Trigger named event all shreds global event broadcast <name>

You change a global variable by sending a <variable-name> <value> message to a chuck~ instance where the value can be an int, float, string, array of ints or floats, etc. You can also trigger events by sending sig or signal messages, broadcast messages as per the above table.

Note: You can't use the ChucK types of dur or time in pd. Also, while in the above case, the pd msg seems untyped, it must match the type of the chuck global variable. So if you connect a pd number or flownum object to a message box, it needs to match the type of the global variable (int/float).

See help/chuck~.maxhelp and patchers in the patchers/tests directory for a demonstration of current features.

Parameter Messages using Callbacks (Advanced Usage)

In addition to the typical way of changing parameters there is also an extensive callback system which includes listening / stop-listening for events associated with callbacks, triggering them via sig and broadcast messages and also setting typed global variables via messages and symmetrically getting their values via typed callbacks:

Action ChucK Puredata msg
Listen to event (one shot) global event listen <name> or listen <name> 0
Listen to event (forever) global event listen <name> 1
Stop listening to event global event unlisten <name>
Trigger named callback global event sig <name>
Trigger named callback all shreds global event broadcast <name>
Get int variable global variable get int <name>
Get float variable global variable get float <name>
Get string variable global variable get string <name>
Get int array global variable get int[] <name>
Get float array global variable get float[] <name>
Get int array indexed value global variable get int[i] <name> <index>
Get float array indexed value global variable get float[i] <name> <index>
Get int associative array value global variable get int[k] <name> <key>
Get float associative array value global variable get float[k] <name> <key>
Set int variable global variable set int <name> <value>
Set float variable global variable set float <name> <value>
Set string variable global variable set string <name> <value>
Set int array global variable set int[] <name> v1, v2, ..
Set float array global variable set float[] <name> v1, v2, ..
Set int array indexed value global variable set int[i] <name> <index> <value>
Set float array indexed value global variable set float[i] <name> <index> <value>
Set int associative array value global variable set int[k] <name> <key> <value>
Set float associative array value global variable set float[k] <name> <key> <value>

Building

pd-chuck is currently developed and tested on macOS and Linux. For both of these platforms, it provides a make-based frontend and uses cmake as the backend build system.

This project provides for building two general variants depending on the need of end-user:

  1. The base system consists of the chuck~ external and the base CCRMA chugins. This is already more than sufficient for more than 80% of users. The base system is relatively easy to build and only needs a c++ compiler, cmake, make, bison and flex.

  2. The advanced system consists of the base system above plus two chugins which are relatively more challenging to build and use: Faust.chug and WarpBuf.chug. The specific needs of these chugins requires the installation of libfaust, libsndfile, librubberband and libsamplerate, and makes building this variant more involved.

On macOS full requirements for both variants these can be installed using Homebrew as follows:

brew install cmake bison flex autoconf autogen automake flac libogg libtool libvorbis opus mpg123 lame rubberband libsamplerate

On Debian Linux the requirements can be installed via:

sudo apt install build-essential cmake bison flex libsndfile1-dev libasound2-dev libpulse-dev libjack-jackd2-dev libmpg123-dev libmp3lame-dev libresample1-dev librubberband-dev

Each build option has a Makefile target as follows:

Makefile target alias external chugins faust warpbuf .wav .mp3 .others
full x x x x x x x
nomp3 x x x x x x
light x x x x x
macos-base-native make x x x
macos-base-universal x x x
macos-adv-brew make macos x x x x x x x
linux-base-alsa make x x x
linux-base-pulse x x x
linux-base-jack x x x
linux-base-all x x x
linux-adv-alsa make linux x x x x x x x
linux-adv-pulse x x x x x x x
linux-adv-jack x x x x x x x
linux-adv-all x x x x x x x

Note: .others includes support for .flac, .ogg, .opus, and .vorbis formats

To get a sense of build times, the following table (for macOS builds on an M1 Macbook Air) should be illustrative:

build command build time (secs)
make macos-base-native 55.074
make macos-adv-brew 1:29.24
make macos-base-universal 1:44.31
make macos-adv-light 2:27.28
make macos-adv-nomp3 2:50.15
make macos-adv-full 3:14.91

If you'd rather use the more verbose cmake build instructions directly, feel free to look at the Makefile which is quite minimal.

A. The Base System

The base chuck-max system consists of a puredata package with the chuck~ external, the base CCRMA chugins and extensive examples, tests and puredata patchers.

If you have installed the prerequisites above, to get up and running on either system with the default build option:

git clone https://github.com/shakfu/pd-chuck.git
cd pd-chuck
make

The complete list of base build options are:

  • make or make macos-base-native: builds the external using your machine's native architecture which is arm64 for Apple Silicon Macs and x86_64 for Intel Macs. This is the default build option on macOS.

  • make macos-base-universal: build the external as a 'universal' binary making it compatible with both Mac architectural variants. This is useful if you want share the external with others in a custom pd package.

  • make or make linux-base-alsa: builds the external on Linux using the default ALSA audio driver. This is the default build base option for Linux.

  • make linux-base-pulse: builds the external on Linux using the PULSE audio driver.

  • make linux-base-jack: builds the external on Linux using the JACK audio driver.

  • make linux-base-all: builds the external on Linux with support for ALSA, PULSE and JACK audio drivers.

B. The Advanced System

The advanced system consists of the base system + two advanced chugins, Faust.chug and WarpBuf.chug:

  1. The Fauck chugin contains the full llvm-based faust engine and dsp platform which makes it quite powerful and also quite large compared to other chugins (at around 45 MB stripped down). It requires at least 2 output channels to work properly. It also uses the libsndfile library.

  2. The WarpBuf chugin makes it possible to time-stretch and independently transpose the pitch of an audio file. It uses the rubberband, libsndfile, and libsamplerate libraries.

If you have installed the prerequisites above, it should be possible the advanced system with one of the following options:

  • make macos-adv-brew or make macos: build the external using the previously installed homebrew dependencies, as well as downloaded faust headers and a downloaded pre-compiled libfaust (libfaustwithllvm) library. This is the newer, faster, recommended way of getting a full chuck-max system up and running.

  • make macos-adv-full: build the external by manually downloading and building all of the dependencies except for libfaust from source. This is the previous way of building an advanced system. It is currently only for advanced developers who want maximum flexibility in their builds.

  • make macos-adv-nomp3: same as make full except without support for the .mp3 format. Try this variant if you are unable to build using make full on Intel Macs or on older macOS versions.

  • make macos-adv-light: Same as make full except for withouth libsndfile multi-file format support. This means that (.mp3, flac, vorbis, opus, ogg) formats are not supported in this build. Only .wav files can be used.

  • make linux-adv-alsa or make linux: builds the external on Linux using the default ALSA audio driver. This is the default advanced option for Linux.

  • make linux-adv-pulse: builds the external on Linux with advanced options using the PULSE audio driver.

  • make linux-adv-jack: builds the external on Linux with advanced options using the JACK audio driver.

  • make linux-adv-all: builds the external on Linux with advanced options and support for ALSA, PULSE and JACK audio drivers.

Credits

This project thanks the following:

  • Professors GE Wang and Perry Cook and all chuck and chuggin contributors for creating the amazing ChucK language and chuggin ecosystem!

  • Professor Perry Cook for co-authoring Chuck and creating the Synthesis Toolkit which is integrated with chuck.

  • Professor Brad Garton for creating the original chuck~ external for Max 5. My failure to build it and run it on Max 8 motivated me to start this project.

  • David Braun, the author of the very cool and excellent DawDreamer project, for creating the excellent ChucKDesigner project which embeds chuck in a Touch Designer plugin. His project provided a super-clear blueprint on how to embed libchuck in another host or plugin system and was essential to this project.