Releases: semagnum/light-painter
Releases · semagnum/light-painter
1.3.3
1.3.0
What's Changed
- Support multiple languages by @chenpaner in #64
- Add manifest file for extension support in 4.2
- Disable add-on in unit tests, to validate
unregister()
New Contributors
- @chenpaner made their first contribution in #64
Full Changelog: 1.2.7...1.3.0
1.2.8 - Blender 4.1 compatibility
What's Changed
This was a breaking change for 4.1 - but since it's not out yet officially, I'll mark this as a pre-release in case other bugs are found.
Full Changelog: 1.2.7...1.2.8
1.2.7
1.2.4
1.2.3
What's Changed
- 1.2.1 - #52 for Light Painter and Lamp Adjust, remove unused size toggle when lamp type is an area lamp
- 1.2.2 - cursor wraps around x axis when in drag mode, allowing "eternal" dragging for adjusting light attributes
- 1.2.3 - #53 Light Painter assumes all input when in area outside of drag mode to avoid confusion
Full Changelog: 1.2.0...1.2.3
1.2.0
What's Changed
- 1.2.0 live updates, keyboard shortcuts by @semagnum in #48
- live update for all tools (#47): lamps, sky texture, and meshes update as you paint and erase
- Note: the mesh and tube light materials don't update in the drag modes. May be internal to Blender, will open issue for it
- keyboard shortcuts while using tools, allowing parameters to be adjusted live. Includes drag adjust modes for offset, size and power
- Tool shelf now has some exposed properties (#46), including but not limited to lamp type for Light Paint and occlusion settings for Sun and Sky Paint) since Blender tools don't remember last used settings
- Sky Paint now has split into two tools: Sky Paint and Sun Paint for sky textures and sun lamps respectively. This is to make live update work as expected
- sky texture's sun size and intensity can now be adjusted with its size and power parameters
- live update for all tools (#47): lamps, sky texture, and meshes update as you paint and erase
Full Changelog: 1.1.4...1.2.0
1.1.4 - bug fixes
- #45 Lamp Adjust now takes the lamp's current values as a starting point, instead of resetting them.
- #45 Due to an old issue in Blender regarding scaling power values, the power value in Light Painter is a pain to drag-adjust. So, for now, I'm disabling the wattage unit. I commented on bump the issue and will see what they want to do.
Full Changelog: 1.1.2...1.1.4
1.1.2 - Blender 4.0 support
- #44 gobos texture coordinates were not correct for Blender 4.0 - uses Geometry input node instead of texture coordinates. Backwards compatible.
Full Changelog: 1.1.1...1.1.2
1.1.1 - Blender 4.0 support!
Tiny fix related to the flag material for Blender 4.0. Otherwise, 4.0 is officially supported! Should be backwards compatible.
Note: the last release was ambigious - while the GitHub tag and commit say 1.1.0, the add-on itself said 1.0.7. My bad 🙈 This version number is to help move on from that.