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Releases: semagnum/light-painter

1.3.3

07 May 16:57
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What's Changed

  • #62 Beam shape in #65
  • Redo panel UI rework: use_property_split in #68 and #67, moving gobos warning upon clicking the operator button
  • Add test enforcing extension and bl_info version parity

Full Changelog: 1.3.0...1.3.3

1.3.0

09 Apr 14:57
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What's Changed

  • Support multiple languages by @chenpaner in #64
  • Add manifest file for extension support in 4.2
  • Disable add-on in unit tests, to validate unregister()

New Contributors

Full Changelog: 1.2.7...1.3.0

1.2.8 - Blender 4.1 compatibility

11 Feb 04:09
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Pre-release

What's Changed

  • #60 Remove Musgrave node for compatibility with 4.1 in #61

This was a breaking change for 4.1 - but since it's not out yet officially, I'll mark this as a pre-release in case other bugs are found.

Full Changelog: 1.2.7...1.2.8

1.2.7

20 Jan 17:48
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What's Changed

  • #50 Optimize mesh evaluation in #58, enables better live preview for mesh tools
  • #51 add scroll cursor icon in drag mode
  • minor patch to improve compatibility with "Reload Scripts" Blender operator

Full Changelog: 1.2.4...1.2.7

1.2.4

01 Jan 05:01
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#55 fix lamp adjust - cancelling modal correctly reverts any changes to the lamp

Full Changelog: 1.2.3...1.2.4

1.2.3

19 Dec 18:03
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What's Changed

  • 1.2.1 - #52 for Light Painter and Lamp Adjust, remove unused size toggle when lamp type is an area lamp
  • 1.2.2 - cursor wraps around x axis when in drag mode, allowing "eternal" dragging for adjusting light attributes
  • 1.2.3 - #53 Light Painter assumes all input when in area outside of drag mode to avoid confusion

Full Changelog: 1.2.0...1.2.3

1.2.0

11 Dec 15:48
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What's Changed

  • 1.2.0 live updates, keyboard shortcuts by @semagnum in #48
    • live update for all tools (#47): lamps, sky texture, and meshes update as you paint and erase
      • Note: the mesh and tube light materials don't update in the drag modes. May be internal to Blender, will open issue for it
    • keyboard shortcuts while using tools, allowing parameters to be adjusted live. Includes drag adjust modes for offset, size and power
    • Tool shelf now has some exposed properties (#46), including but not limited to lamp type for Light Paint and occlusion settings for Sun and Sky Paint) since Blender tools don't remember last used settings
    • Sky Paint now has split into two tools: Sky Paint and Sun Paint for sky textures and sun lamps respectively. This is to make live update work as expected
    • sky texture's sun size and intensity can now be adjusted with its size and power parameters

Full Changelog: 1.1.4...1.2.0

1.1.4 - bug fixes

22 Nov 14:52
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  • #45 Lamp Adjust now takes the lamp's current values as a starting point, instead of resetting them.
  • #45 Due to an old issue in Blender regarding scaling power values, the power value in Light Painter is a pain to drag-adjust. So, for now, I'm disabling the wattage unit. I commented on bump the issue and will see what they want to do.

Full Changelog: 1.1.2...1.1.4

1.1.2 - Blender 4.0 support

20 Nov 23:09
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  • #44 gobos texture coordinates were not correct for Blender 4.0 - uses Geometry input node instead of texture coordinates. Backwards compatible.

Full Changelog: 1.1.1...1.1.2

1.1.1 - Blender 4.0 support!

15 Nov 15:59
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Tiny fix related to the flag material for Blender 4.0. Otherwise, 4.0 is officially supported! Should be backwards compatible.

Note: the last release was ambigious - while the GitHub tag and commit say 1.1.0, the add-on itself said 1.0.7. My bad 🙈 This version number is to help move on from that.