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Merge pull request #137 from chamberm/RTT_maskseed
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Rtt maskseed 

Added Map seeding option in HARDI-RTT Ui.
User can now either draw, or load a binary map to act as seeding points.
The number of seeds per axis slider can be used to determine how many seed per voxels are present.
(use 1,2 or 3 seed per axis, for optimal results) , fixes #93

Also fixed anatomy reloading bug, fixes #136
Also removed unused commented lines, fixes #79
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chamberm committed Jul 24, 2013
2 parents a5a7e4d + 911620e commit 313ec53
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Showing 8 changed files with 298 additions and 507 deletions.
4 changes: 4 additions & 0 deletions src/dataset/Anatomy.cpp
Expand Up @@ -146,6 +146,10 @@ Anatomy::Anatomy( const int type )
m_columns = DatasetManager::getInstance()->getColumns();
m_rows = DatasetManager::getInstance()->getRows();
m_frames = DatasetManager::getInstance()->getFrames();

m_voxelSizeX = DatasetManager::getInstance()->getVoxelX();
m_voxelSizeY = DatasetManager::getInstance()->getVoxelY();
m_voxelSizeZ = DatasetManager::getInstance()->getVoxelZ();

if(type == RGB)
{
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