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MobileBlurryRefraction-Unity

This is a barebones example project which contains a GLSL shader and an example scene of how to set it up in order to make a blurry refraction effect that is highly optimized for mobile.

The effect can maintain a stable 30+ fps on an iPhone 4s.

View a video of it running here:

View a WebGL build of it here:

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Example project showing how to create a blurry refraction effect that is highly optimized for mobile.

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