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sdl_img

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A "simple" image viewer based on stb_image.h (with the suggested animated GIF API extension).

It's "simple" in that it would work fine as a drop in replacement for most people since all the normal/expected behavior is there, but it has tons of extra and unique features for power users, especially on Linux/Unix and if you're comfortable with the terminal.

Download

Get the latest source or the latest release from Github

Goals / Focus

  • Implement features I've always wanted in an image viewer
  • Relatively simple, short, readable code
  • Learn/Practice/Fun
  • Not really focused on speed, if it's fast enough on my chromebook it's good enough

Controls/Basic Usage

./sdl_img image_name.jpg
./sdl_img -f image_name.jpg  (to start in full screen mode)

Will open image_name.jpg. On Windows that would be sdl_img.exe, but better to just right click on an image of each type and change the default application to be sdl_img.exe and then double clicking any image of that type will open it with sdl_img. Left and right will go through images in the same directory in alphabetical order.

Basic Controls Description
Left (or Up) Previous image(s) or pan if appropriate
Right (or Down) Next image(s) or pan if appropriate
Space Next image(s)
CTRL+Space Previous image(s)
CTRL + Direction Next or previous image(s) even when zoomed in
+/- Zoom in/out
Mouse Wheel Zoom in/out
Left click + drag Pan around a zoomed in image
A Actual size
F Toggle fill screen mode
Home Go to first image in the list
M Shuffle (Mix) the images (only in single mode)
N Sort the images by file name (only in single mode)
CTRL+N Sort the images by file path (only in single mode)
Z Sort the images by size (only in single mode)
T Sort the images by last modified (only in single mode)
CTRL + F or F11 Toggle Fullscreen
ESC Exit or "Back" similar to Android
L/R Rotate the current image left/right
H/V Flip the current image horizontally/vertically
Delete Delete the current image and move to the next (only in single mode)
Backspace Remove the current image and move to the next (only in single mode)
CTRL + 1 Single image mode
CTRL + 2 Double image mode
CTRL + 4 Quad image mode
CTRL + 8 8 image mode
CTRL + U Thumbnail mode
CTRL + I List mode
F1 - F10 Start a slideshow with 1 - 10 second delay

For GIFS there are extra controls, though the progress bar is only displayed if you are viewing a GIF in single image mode:

GIF Controls Description
CTRL + +/- Speed up or slow down an animated gif
CTRL + Mouse Wheel Speed up or slow down an animated gif
P Pause/Unpause gif
Mouse over progress bar Pause
Wheel over progress bar Scroll through frames
click/drag progress bar select/scroll frames

The most obvious unique features are the multi-image modes but others include the extra GIF features, the vim inspired thumbnail mode, the list mode, shuffle/sort etc.

Within each image mode the basic controls work on all images simultaneously unless a specific image is selected by hitting 1-n and then they operate only on that image, ie cycling, zooming, fit will only effect that image. To return to "all at once" mode, hit 0.

By default, when you hit next/prev in n-image mode, it will display the n sequential images immediately after the nth image or before the 1st image. This is annoying if you're trying to compare a sequence of tuples that aren't interleaved when sorted. For example if you have files abc01.jpg, abc02.jpg,... and xyz01.jpg, xyz02.jpg..., all of the former would sort first. If you wanted to compare abcX with xyzX in 2-image mode every time you hit next, you'd go from [abcX,xyzX] to [xyzX+1,xyzX+2]. To solve this you can go to preferences and select the toggle "Preserve relative offsets in multimode movement" which would lead to [abcX,xyzX] to [abcX+1,xyzX+1] behavior. I'm open to a better name/description ("Independent movement mode"?) and to making that the default behavior.

Switching from a lower to a higher mode will load images to the right of the last image currently viewed. Switching from a higher to a lower will show the first n images of the higher mode where n is the lower number. An exception is if you have an image selected and go to single mode, that is the image that will be used.

The slideshow feature is smart enough to wait long enough to finish any gif being displayed even if that takes longer than the specificed delay. ESC ends the slideshow. All other controls work while in slideshow mode, meaning starting a slideshow does not automatically toggle to fullscreen, it will run in double, quad or oct-image mode, or even on a single image selected within those modes.

Something to note about the rotation functionality is that while it will rotate any image, it will only ask whether you're sure you want to save single frame images because stb_image_write does not support gifs at all, let alone animated gifs. It will try to detect the type from the extension and output that type if possible, otherwise jpg is the default.

Advanced Usage

./sdl_img -l list_of_images (urls or local paths or mixed, doesn't matter)
./sdl_img image1.jpg image2.png
./sdl_img image1.jpg -s 4
./sdl_img -l list_of_urls -c ./custom_cache_dir

Or any combination of those options, ie

./sdl_img image.jpg -l list1 -s 8 example.com/image.jpg -l list3 image4.gif -f

The option -s [delay] means start in slideshow mode with the given delay in seconds. If delay is not 1-10 or is missing, delay will be set to 3 seconds.

When using any of these modes, all the images will be collected in a list in the order they're given (not sorted like basic usage). For now, if you have multiple url images with the same name, downloaded on the same day, the one downloaded last will simply overwrite the earlier ones in the cache. This is because the cache does create subdirectories by date of the form YYYY-MM-DD for easy browsing/cleaning.

There is also the -c/--cache option which allows you to specify a custom cache location (only for this instance) which can be useful if you know you want to save these images and don't want to bother copying them from the normal cache later.

Vim Inspired Thumb Mode

Switch with CTRL+U to viewing all your current images as thumbnails on a vertically scrolling plane. Animated GIF thumbnails are generated from the first frame. You can use the arrows and mouse and scrollwheel to move around and select an image but if you're a vim user you'll feel right at home.

Thumbmode Controls Description
Arrow Keys or HJKL Move around
Mouse Wheel Move up and down
Click Move to that image
Enter or Double Click Change to normal mode on current image
CTRL + HJKL Adjust the number of rows and columns shown
Backspace or R Removes current selection from the list
X Removes and possibly Deletes current selection
CTRL + Backspace/R/X Invert action (remove/delete unselected items)
/ Start typing a search
/pattern + ENTER Enter "Results mode" (cycle with n/N)
CTRL + ENTER (in results mode) View results
ESC Exit or "Back" similar to Android

The number of rows and columns can also be set in Preferences, as well as whether X deletes instead of just removing the selection.

List Mode

Switch with CTRL+I to view a list of all your current images with columns showing the size and last modified time. You can select the column headings to sort by that ascending or descending. You can scroll through the list or use up and down. Hitting Enter or double clicking will go back to normal mode on that image.

Type something in the search bar at the top and hit enter to show a list of files that match. Same controls as normal list mode, but if you hit enter or double click you will be in "View Results" mode, which is normal mode but only viewing the results (same as from thumb search). ESC to backs out of View Results, Results, and list mode entirely.

Building

On Linux, just run ./build.sh for debug, ./build_release.sh for release.

On Windows I use MSYS2. I don't like/use IDE's and I can't stand the Window's command line. MSYS2 allows me to have the same environment and tools as Linux. So it's basically the same, ./build_win.sh and ./build_win_release.sh.

Packaging

I'll expand this section later, once I get to 1.0 and have packages and more finalized packaging processes but I'm using NSIS to create my windows installer and fpm on linux to create linux packages. Maybe I'll even try something like AppImage or Flatpak long term just for fun.

Naming Issues

So I know there are some issues with the name.

Originally sdl_img only used SDL2 and stb_image; stb_image and stb_imv already exist, so I chose sdl_img rather than stb_img. Unfortunately, SDL_image and SDL2_image (libsdl-image1.2 and libsdl2-image in repos) also exist so there's a minor clash there too.

Now I'm using the following libraries: SDL2, stb_image, stb_image_write, stb_image_resize libcurl nuklear (immediate mode GUI library) WjCryptLibMd5

So potential names are stb_img, sdl_img, sdl2_img, sdl_imv, nuklear_img, or some cool original name that I'm not creative enough to think of. I'm open to suggestions.

TODO/IDEAS

  • Let user adjust gif delay up/down with ALT + +/-
  • Make initial window size based on initial image dimensions
  • Take a text list of image paths as an arg and browse those
  • Same as above, but allow URL's (download into a tmp/cache directory)
  • Don't waste CPU cycles/battery when viewing static images
  • Can delete current image in single image mode
  • Can rotate images (and save the changes if not animated gifs)
  • Handle quoted paths/urls in -l files
  • Handle being given a directory as an argument(s)
  • Add argument -s [1-10] to start in slideshow mode
  • Add window icon (either static or based on current image(s))
  • Thumbnail generating and browsing
  • Install icon in deb package
  • WebM support with mbew?
  • MP4 support?
  • Speed up initial startup when a directory has a large number of images
  • Change sorting to use strcmp for humans (could use gnu strverscmp)
  • Recursive directory scanning with -r/-R
  • shuffle/sort (m / o for mix/order)
  • Use image extensions as a filter most common use cases
  • Nuklear GUI
  • save to favorites or more general "collection" saving
  • Clean up code a bit (ongoing)
  • Save memory by aliasing when viewing the same image more than once in multimode
  • Save memory by having the main thread update images as they're loaded
  • AppImage and/or Flatpak
  • Automatic updating
  • Travis-CI
  • Coverity
  • Figure out why certain rare animated gifs don't load all the frames