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Glsl override for nouveau #681

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@pijaro pijaro commented May 6, 2021

There is an issue with Nouveau drivers with glsl150 shaders (introduced in PR #668).

It looks like Nouveau can't use GLSL 1.50 programs, even if the driver reports that it supports even newer version of GLSL.

Proposed piece of code is a workaround for Nouveau driver users in linux. It sets the rviz glsl version to 1.20 which works fine (but is slower than 1.50).

pijaro added 2 commits May 6, 2021 17:54
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
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pijaro commented May 10, 2021

Looks like the Intel drivers (for integrated GPU) are also affected.

The question rises, are nvidia drivers working as they intended to (GL 4.6 with GLSL>=150) and the other drivers are somewhat misleading (GL 4.6 but without GLSL>=150) - or - nvidia do what it shouldn't be able to and other drivers are actually working correctly?

I'm still looking into it.

Signed-off-by: Piotr Jaroszek <piotr.jaroszek@robotec.ai>
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Since this is still being looked into, I'm actually going to convert it to a draft. Feel free to convert back when it is ready.

@clalancette clalancette marked this pull request as draft June 3, 2021 13:12

#ifdef __linux__
// TODO(pijaro): Nouveanu and Intel drivers don't support glsl150 even if they "should".
// We fix version to 120 since this is the one we are currently using in materials.
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@pijaro Sorry, this PR dropped off my radar.

It sounds like it would be good to merge this workaround until we resolve the core issue.
Could you reference the open ticket here in this comment? #691

@audrow audrow changed the base branch from ros2 to rolling June 28, 2022 14:24
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4 participants