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Polygon Colliders, proper offsets #2

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merged 4 commits into from
Jul 2, 2018

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richardkopelow
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I made some modifications to make the closed shape colliders (capsule, ellipse, rounded box, star) use the polygon collider rather than the edge collider. This makes them solid like the primitive colliders rather than hollow.

The offsets very for the ones I changed were over correcting. The collider points were offset by the object's position. This is an over correction so I removed that part.

…pe colliders to use the polygon collider instead of the edge collider.
@Vuwij
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Vuwij commented Oct 30, 2016

Hi Richard, I made the same modification as you did, but since yours is more updated, we should just use yours.
Another suggestion that I did on my pull request, use OnGUI to hide the polygon collider, as we aren't using it

…at lets you punch in any value for radii rather than using the sliders that are clipped between 1 and 25. I also fixed a bug with the thickness of the arc collider.
@richardkopelow
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I added a commit to this pull request to address to address #1 and #5. @GuyQuad please take a look at this, see if you want it merged in.

@GuyQuad GuyQuad merged commit e517e0b into rohangaikwad:master Jul 2, 2018
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3 participants