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CocoNodz

A unified and configurable Nodegraph wrapper for Visual Effects Applications

Table of Contents


Project Goals

CocoNodz aims to provide a simple framework to integrate a unified and flexible Nodegraph into applications that supports Python and PyQt/PySide. Main Goals:

  • use a single nodegraph between different applications and plattforms on OSX, linux, Windows
  • customize and extend it where native applications nodegraph are lacking functionality or limiting customizability
  • provide a simple system for users to extend it with custom code snippets
  • load and share shading networks

Documentation


Required or useful environment variables

Environment variable Type Description
COCONODZ_STARTUP str root path to coconodz, will be needed for any host integration
COCONODZ_IGNORE_HOST bool coconodz is able to detect the host application, set this to 1 if you want to use it without any host integration
QT_PREFERRED_BINDING str specifies the preferred Qt binding

Nodegraph hotkeys

Default Shortcut Description
RMB opens the context-aware graph widget
Alt + RMB zooms in and out the nodegraph canvas
Tab opens the node creation widget
F focus selected nodes
Ctrl + S opens the node search widget
L layouts selected nodes


overall configuration

Value Type Description
output_verbosity string logging verbosity, supported are "critical", "error", "warning", "info", "debug"
scene_width int default graph width
scene_height int default graph height
grid_size int default graph grid size
antialiasing bool
antialiasing_boost bool
smooth_pixmap bool
attribute_order string attribute creation order, supported are "top", "bottom", "alphabetical"
available_node_types list the nodetypes that will be available in the creation field widget by default
default_attribute_name string name of the default attribute
default_attribute_data_type string datatype of the default attribute
default_socket bool if true it will add the attribute as socket
default_plug bool if true it will add the attribute as plug
node_font string font used for all nodes
node_font_size int font size used for all nodes
attr_font string font used for all attributes
attr_font_size int font size used for all attributes
mouse_bounding_box int
node_width int default node width
node_height int default node height
node_radius int default node radius
node_border int default node border size
node_attr_height int default attribute height
connection_width int default connection pixel width
grid_color list color the canvas grid will use
slot_border list
non_connectable_color list color the connection will use when attributes are not connectable, RGBA color list 0-255
connection_highlight:color list color when hovering over a connection, RGBA color list 0-255
connection_text_color list text color when hovering over a connection, RGBA color list 0-255
connection_interpolation string connection shape, "bezier", linear
connection_inherit_datatype_color bool if true connection will use the color specified for data type
connection_color list default color the connection when not inheriting the data type color, RGBA color list 0-255
layout_margin_size int
backdrop color list default backdrop color, RGBA color list 0-255
backdrop_border_color list default backdrop border color, RGBA color list 0-255
backdrop_bounds list default position and size of a backdrop, x, y, width, height
backdrop_title_font_size int default font size for backdrop titles
backdrop_description_font_size int default font size for backdrop descriptions
backdrop_font int default backdrop title and description font

node configuration

The configuration color configuration per node type, it needs to start with node_ followed by the nodetype and must include specific values.

Value Type Description
bg list node color, RGBA color list 0-255
border list node border color when node is unselected, RGBA color list 0-255
border_sel list node border color when node is selected, RGBA color list 0-255
text list node text color, RGBA color list 0-255

node_default will be used for all unspecified node types


attribute configuration

Same as in the node configuration color configuration per attribute data type can be specified, it needs to start with attr_ followed by the nodetype and must include specific values.

Value Type Description
bg list attribute background color, RGBA color list 0-255
text list attribute text color, RGBA color list 0-255
plug list attribute plug color, RGBA color list 0-255
socket list attribute slot color, RGBA color list 0-255

reserved node types

backdrop

CocoNodz is supporting backdrop nodes to help grouping nodes, similar to backdrops in The Foundry's Nuke.

dot

Dot nodes are planned...


Integrations

CocoNodz offers integrations for the following Applications


Standalone


Autodesk Maya Integration

How to install the CocoNodz Maya plugin

To use CocoNodz within Maya you have to add the following paths to your environment.

COCONODZ_STARTUP=<path to coconodz root>
MAYA_PLUG_IN_PATH=<path to coconodz root>\etc\maya\plugin

maya configuration

The Maya integration allows additional configurations

Value Type Description
docked bool specified if the window will be dockable or not
dock_area string specifies the default dock area when the nodegraph will be docked
allowed_dock_areas string specifies if the dockable window can be docked left, right or everywhere, supported are "left", "right", "all"
floating bool specifies is the window will be docked or float
width int default width of the window
height int default height of the window
available_node_categories list will add multiple node types based on the node type categories, e.g: "shader", "texture"

Launch Maya and load the coconodz.py plugin. After successful initizalization you should be able to see a CocoNodz menu in Maya's menubar.

The Foundry Katana Integration

To use CocoNodz within Katana you have to add the following paths to your environment.

QT_PREFERRED_BINDING=PyQt4
QT_SIP_API_HINT=1
COCONODZ_STARTUP<path to coconodz root>\coconodz
KATANA_RESOURCES<path to coconodz root>\etc\katana