Releases: ramaureirac/godot-tactical-rpg
Releases · ramaureirac/godot-tactical-rpg
Fix UI Bug
Solves issue: Not hiding UI Menu when pawn waits
Ported to Godot Engine 4.0
v1.1.0 update readme
First release
- Turn based plus grid movements
- Each pawn can move and attack
- Super basic (and stupid) enemy AI
- Camera movements and rotations
- Automatic map recognition (req. Blender + Godot Export)
- Controller Support