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Releases: ramaureirac/godot-tactical-rpg

Fix UI Bug

06 Jan 16:18
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Solves issue: Not hiding UI Menu when pawn waits

Ported to Godot Engine 4.0

03 Mar 00:33
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v1.1.0

update readme

First release

02 Apr 00:10
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  1. Turn based plus grid movements
  2. Each pawn can move and attack
  3. Super basic (and stupid) enemy AI
  4. Camera movements and rotations
  5. Automatic map recognition (req. Blender + Godot Export)
  6. Controller Support