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@quinton-ashley quinton-ashley released this 22 Oct 21:16
· 81 commits to main since this release

3.15.8

Fix for #275

3.15.7

Fixed group to group overlap checks.

3.15.5

If a sprite is added to a group that was previously removed with group.remove(), users will get this warning.

"Adding a sprite to a group that was removed. Use group.removeAll() to remove all of a group's sprites without removing the group itself. Restoring the group in p5play's memory."

This provides backwards compatibility with previous version of p5play where group.remove and group.removeAll were exactly the same.

3.15.3

Fixed #270 problem with instance mode cause I acidentally used touches instead of this.touches in __ontouchstart

I also added _ontouchmove to make dragging sprites work.

3.15.2

Fixed sprite to group contact callback input params being ordered wrong only if group sprites were added to the group after the contact was set.

3.15.1

Includes bug fixes for all known issues!

Fixes #262, #265, #266, #267, #269, #270, #271, #272, #273, #274

I pretty much re-implemented how p5play handles contacts (collisions and overlaps) for better performance, which is why this update took 2 months to finish. 😅

sprite.mouse now functions properly on mobile touchscreen devices.

Another important change is that setting a sprite's collider type to "none" does not remove its overlap sensors. Any projects that took advantage of that erroneous behavior can additionally use the sprite.removeSensors() function.

Also I did a lot of little updates to p5play.org. The homepage videos play automatically on mobile now, I made them play based on whether they're observed, not based on the mouse hover position.