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RenderMan 24.3 (2208291)

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@prman-pixar prman-pixar released this 06 Jan 19:08
· 651 commits to main since this release

New Features:

  • A cone shape will now be drawn in the viewport to represent the cone angle for lights that
    support the Cone Angle parameter, emulating behavior that is present in the other RenderMan DCC
    integrations. Light support this include PxrRectLight, PxrDiskLight, PxrSphereLight, and PxrCylinderLight.
    Two new properties, Cone Angle Depth and Cone Angle Opacity, controls the depth and opacity of the cone
    draw in the viewport.
  • Add a Reset entry in the viewport integrators menu. Selecting Reset will reset
    back to the scene integrator
  • Added a pref to turn off the use of the <blend_dir> token to reference
    relative paths

Changes:

  • Rendering in the viewport with RIS should be slightly faster.
  • The UI for arrays has changed. The addon will try to update any older scenes to use the
    new arrays, but it is not guaranteed to work in all conditions, and may require
    rebuilding/reconnecting of the shader network.
  • The addon will now warn if the minor version of RenderMan selected is not compatible.
  • When rendering hair, the mesh vertex colors will be added to the hair
    as primitive variable "Cs".
  • You can now choose a separate UV map and vertex colors for hair other than the current
    active one.

Bug Fixes:

  • Fixed an issue where importing SVGs as curves did not render correctly.
  • Fixed a bug where bump and presence were not connectable on PxrSurface
  • Fixed the enable parameter labels on PxrLayer
  • Fixed a bug that caused light linking of LightFilters to not work
  • Fixed an issue where the token was not working properly
  • Fixed an issue where inputAOV on PxrDisneyBsdf was not connectable
  • Fixed an issue where utilityInteger on LamaSurface was not connectable
  • Fixed an issue where the bump2roughness settings in the texture manager
    would reset after changes were applied.

NOTE:
Blender 3.0 is not officially supported. However, in our testing, we have not seen any major breaking issues that would
prevent using 3.0, when using RenderMan 24.3.