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Zzzprint Team: Dogwalk Project

Project Dogwalk

Endless runner project

Game Description

  • Genre: Infinite Runner game
  • Gameplay: Running, Dodging, Jumping, Teleporting through obstacles
  • Game content: action
  • Theme: monsters, superpowers
  • Style: Cartoony ( voxels )
  • Game sequence: Linear
  • Game Taxonomy: Fictional Narrative-based
  • Players: One
  • References: Void Runner, Temple Run, The Gravity Knight
  • Technical: 3D, third-person, Unity, Android devices

Story

  • In the game a death monster from the underworld named ”Skullo”, found his way to the world of living monsters and trying to escape from its guardians.
  • ”Skullo” has a unique ability to teleport. It took a lot of energy for ”Skullo” that he gathered throughout centuries to teleport to world of living monsters and now his powers are very limited and he can only teleport in short distances.

Environment

  • Precipice World, is the corridor-like dimension that connects Underworld and the World of Living Monster.
  • Choice was made to switch from forrest to more tunnel-like environment due to technical and time restrictions and teleporting gameplay mechanic that would be more easier and effective to implement in tunnel.
  • Environment can be merged together with forrest so it can be dead forrest tunnel, with dark theme and broken trees, stones and walls as an obstacles.

Controlling

Keyboard

  • A, D, Left arrow, Right arrow - Move left and right
  • S - Teleport
  • Space - Jump

Touch screen

  • Swipe left, Swipe right - Move left and right
  • Swipe up - Jump
  • Swipe down - Teleport

Software used

  • Unity
  • Visual Code
  • Blender
  • MagicaVoxel
  • Photoshop

Compiling the code

Nothing required to compile our code at the moment.

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Endless runner game project in Unity3D

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