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Coding
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pratik-dhende/README.md

Portfolio

Hey there, my name is Pratik Dilip Dhende, a current Master's in Computer Science student at the University of Southern California's Viterbi School of Engineering.

Background

  • Throughout my undergraduate studies, I focused on Computer Science, specializing in Artificial Intelligence and Game Development. I actively participated in hackathons, game jams, coding competitions, personal projects, and research. 🚀

  • Professionally, I've worked as a Software Engineer, Software Engineer Intern, and Game Developer Intern, gaining valuable real-world experience and knowledge. 💼

Current pursuits

  • Embarking on my Master's degree, I've been captivated by Computer Graphics. Through graduate-level coursework and personal projects, I'm eagerly mastering this field. 🎓

  • In my exploration of Computer Science, I've discovered my passions, including:

    • Computer Graphics
    • Game Programming
    • Game Development
    • Artificial Intelligence
    • Software Engineering
    • Data Structures and Algorithms

Feel free to delve deeper into my journey, experiences, and everything I've mentioned in my background and current pursuits through my LinkedIn profile. 🌐

Thanks for stopping by, and I hope you enjoy exploring my portfolio! 👋

Projects

Computer Graphics

Game Programming

Game Development

Artificial Intelligence

Software Engineering

Skills

Skill Technologies
Graphics APIs DirectX 11 • OpenGL
Shader languages GLSL • HLSL
GPU Profilers RenderDoc
Game Engines Unity
Programming Languages C++ • C# • Python • Objective-C • Swift • Javascript • HTML • CSS • Shell script
Frameworks/Libraries Unity CLI • React • React Native • Flutter • fastlane • Jenkins
IDEs XCode • Visual Studio
Databases SQL • MongoDB

Connect

I'm always eager to connect with fellow professionals, share insights, and explore potential collaborations. Let's connect, discuss innovative ideas, and explore new opportunities together!

LinkedIn Logo GMail Logo

Pinned

  1. Prime-Engine-Deferred-Renderer Prime-Engine-Deferred-Renderer Public

    Deferred Renderer support added to a proprietary game engine called Prime Engine.

  2. AI-based-Workout-Assistant-and-Fitness-Guide AI-based-Workout-Assistant-and-Fitness-Guide Public

    Personal AI workout assistant and diet recommender system (IEEE Publication)

  3. Real-Time-Procedural-Terrain-Rendering-using-Ray-Marching Real-Time-Procedural-Terrain-Rendering-using-Ray-Marching Public

    Explores various computer graphics methods using Ray Marching and Shader Authoring

  4. Breast-Cancer-Classifier Breast-Cancer-Classifier Public

    Custom Neural Network for Breast Cancer Cell Classifier

    Python 2

  5. Bresenham-Line-Algorithm-Demo Bresenham-Line-Algorithm-Demo Public

    GLSL Shader for visualizing Bresenham's Line Algorithm written in ShaderToy

  6. Shakespeare-Monkey-Problem Shakespeare-Monkey-Problem Public

    Genetic algorithm simulation to generate a sentence.

    Python