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e2e reflection Sphere snapshot #1901

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e2e reflection Sphere snapshot #1901

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abernier
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@abernier abernier commented Apr 3, 2024

Why

YES

In the e2e scene, replace the Box with a Sphere that reflects the Env

image

BUT

Problem: there are discrepancies in the generated image between m1 (my local machine where I've generated the snapshot) and intel processors (on CI, currently macos-13) => upgrade to runs-on: macos-14 which runs on m1 but then, we are facing another problem, where this image does not have access to a GPU, leading to:

THREE.WebGLRenderer: A WebGL context could not be created. Reason:  Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff, GL_VENDOR = Google Inc. (Google), GL_RENDERER = ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (LLVM 10.0.0) (0x0000C0DE)), SwiftShader driver-5.0.0), GL_VERSION = 21.0.19, Sandboxed = yes, Optimus = no, AMD switchable = no, Reset notification strategy = 0x8252, ErrorMessage = BindToCurrentSequence failed: .

see: https://chat.openai.com/share/534072fe-2646-4a59-9397-b0abb152603f

POSSIBLE Solution

Wait macos-14 gh action image, has access to GPU...

What

Checklist

  • Documentation updated (example)
  • Storybook entry added (example)
  • Ready to be merged

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@@ -15,7 +15,7 @@ concurrency:

jobs:
main:
runs-on: ubuntu-latest
runs-on: macos-14
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mac m1

@abernier abernier force-pushed the test-env branch 2 times, most recently from bfd6501 to 6477459 Compare April 5, 2024 07:59
@abernier abernier force-pushed the test-env branch 3 times, most recently from 9d60120 to 428f7ca Compare April 11, 2024 12:51
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