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Releases: pleprince/RfSP

Release-0.3.0

24 Oct 17:19
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  • new

    • UDIM support
    • The export code converts SP images to RenderMan textures
  • code

    • Refactored javascript json export.

Release-0.2.2

19 Oct 14:43
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  • New

    • Added metadata to the asset files: user, description, resolution.
    • Compatibility chunk holds Substance Painter version.
  • Fixed

    • better match with PxrSurface. Updated rules.json to fix a number of issues:
      • roughness should not be linearized
      • metallicity should not be linearized
      • normal map should use directx orientation
    • exported normal map contains mesh normals + bump + normal map.
  • Code

    • Added a new "settings" section to rules.json to set node param values in the shading graph.
    • Some refactoring

NOTE: this release will only work with Substance Painter 2018+ !

Release-0.2.1

18 Oct 17:55
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  • Fixed
    • Fix ui error in Substance Painter 2018 (was ok in SP 2.x)

Release-0.2.0

18 Oct 15:49
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  • New
    • Added support for RenderMan 22.x.
      • REMEMBER to change the SP prefs to point to RenderMan 22.x !
    • The assets are now named after the SP project's name.
  • Fixed
    • The specular was incorrect when outputing for PxrSurface.
    • The correct renderman version number is saved in the asset file.
  • code
    • Refactored file path management.
    • Used logging module instead of my own.
    • Doc strings and PEP-8 fixes

Release-0.1.4

08 May 12:05
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Initial support for PxrSurface

  • Fixed issue #2. Thanks to Dayelov for reporting it .

Release-0.1.2

14 Nov 16:41
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Release-0.1.2 Pre-release
Pre-release

Basic fixes for Windows.

Release-0.1.1

12 Nov 16:39
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Release-0.1.1 Pre-release
Pre-release
  • Added license text to all source files.

Warning: If you are on Windows, download the latest version of the code.

Release-0.1.0

12 Nov 16:36
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Release-0.1.0 Pre-release
Pre-release
  • Initial Release
  • Implemented configure dialog to specify the path to RenderMan Pro Server and RenderMan For Maya. This is necessary because SP uses javascript, a sandboxed language that can not get access to environment variables.
  • Export all channels from all textureSets to png files.
  • Implemented basic export to PxrDisney-based asset.
    • Each TextureSet will be exported as a RenderManAsset directory.